The world runs fast in terms of technology, a creative and unique invention once is just a stepping stone to the future inventions. Like for example, consider buying a cellphone in 2010, with the best features, best camera, best specifications, etc. But how long do you thing your cellphone will be the best feature phone in the market. Considering the rate of technological growth, I hardly imagine it would last not more than 60 days. And here, we being in 2020, the mobiles phones are just like un-imaginary thing. With so much evolution which no human being could have ever thought of. It changes almost every hour, every minute, every second. Hope Augmented Reality vs Virtual Reality will be the interesting topic to read.
But, this change does not mean that the previously discovered technology was a failure. Like every other thing in the universe works, everything needs to be evolved from the previous generation. Upgradation is important. From rubbing stones to produce fire to a matchbox we all evolved. From corded telephones to wireless mobile phones we all evolved, and from meeting virtually in a classroom or an office to Virtual Reality we all evolved.
This Blog especially will highlight the invention, the evolution and the actual worth of this completely unconceivable invention – Augmented and Virtual Reality.
What Is Augmented Reality and Virtual Reality?
Virtual Reality (VR) and Augmented Reality (AR), the twin technologies that let you experience things in virtual, that are extremely close to real, are today being used by businesses of all sizes and shapes. But the underlying technology can be quite complex. They’re two very different concepts, with the characteristics quite distinct from each other.
VR headsets completely take over your vision to give you the impression that you’re somewhere else. The Oculus Rift, and other headsets are completely opaque, blocking out your surroundings when you wear them. If you put them on when they’re turned off, you might think you’re blindfolded.
When the headsets turn on, however, the LCD or OLED panels inside are refracted by the lenses to completely fill your field of vision with whatever is being displayed. It can be a game, a 360-degree video, or just the virtual space of the platforms’ interfaces. Visually, you’re taken to wherever the headset wants you to go—the outside world is replaced with a virtual one.
AR devices like the Microsoft HoloLens and various enterprise-level “smart glasses” are transparent, letting you see everything in front of you as if you are wearing a weak pair of sunglasses. The technology is designed for completely free movement while projecting images over whatever you look at. AR displays can offer something as simple as a data overlay that shows the time, to something as complicated as holograms floating in the middle of a room.
Augmented Reality vs Virtual Reality
Augmented reality adds digital elements to a live view often by using the camera on a smartphone. Virtual reality implies a complete immersion experience that shuts out the physical world. Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments such as the middle of a squawking penguin colony or even the back of a dragon.
Virtual reality replaces your vision, whereas augmented reality adds to it. The technology is designed for completely free movement while projecting images over whatever you look at. The concept extends to smartphones with AR apps and games like Pokemon GO and various snapchat filters which use your phone’s camera to track your surroundings and overlay additional information on top of it, on the screen.
Virtual reality and augmented reality accomplish two very different things in two very different ways, despite the similar designs of the devices themselves. VR replaces reality by like taking you somewhere else. AR adds to reality by projecting information on top of what you’re already seeing. They’re both powerful technologies and show a lot of promise. They can completely change how can we use computers in the future, setting a bench mark for the future inventions.
Furthermore there are many uses of Virtual Reality which range from academic research through to engineering, design, business, the arts and entertainment. But irrespective of the use, VR produces a set of data which is then used to develop new models, training methods, communication and interaction. Considering the gaming experience, Virtual reality has been a god sent gift for the gamers, who now can enjoy real life FPP experience offered by VR.
Medical training, Military training, Mental health are also some of the very important and helpful uses of Virtual Reality. Not only does it help to learn as precisely as the actual training, but also can help to gain a deeper knowledge about the same.
Curse or a Boon?
As discussed in the abstract of this context, every technological invention, even though if not a complete success, is a benchmark for the future inventions. But considering the amount of usefulness AR and VR has provided almost in every field, I find it hard to believe that anyone would curse it.
AR experiences on social media platforms, others like Lenskart have developed to assist customers with online purchasing decisions. This helps alleviate part of the fear consumers experience when shopping online for delicate and precision items, such as spectacles and eye glasses. It provides an added convenience.
Virtual reality is a lot more mature than the existing augmented reality market. The required software tools and hardware platforms to create immersive VR experiences are already available. Virtual reality is showing some effective industry use-cases as well, from real estate applications to tourism.
Obviously, they are a boon. Right from entertainment industry to medical, businesses to military, every industry has been nothing but thankful to these inventions. “The Future is here!”, is what they say when we talk about these realities.